Duration: 5 days
Level: Intermediate to Advanced
Target Audience: Object Oriented Software Developers, Programmers, Programmer Analysts, Project Leaders
Goals: Learn the 23 classic design patterns along with the strengths and weaknesses of each.
Prerequisites: Knowledge of C#, Java or Smalltalk
Outcomes:Attendees will be able to implement each design pattern and understand when it's appropriate to apply the pattern and (possibly more important), when it's inapproriate to apply them.
Cost: $2495 CDN
Register:
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If you are interested in this course or would like to schedule an on-site course, please e-mail info@simberon.com
Description: Design Patterns are proven solutions to common object oriented problems. Design Patterns were popularized by the famous 1995 "Gang of Four" book, "Design Patterns - elements of reusable software design".
In the years since 1995, the object oriented programming community has gained much experience using and applying design patterns. We have also learned many of the down-sides of each of these design patterns.
This course explains all 23 design patterns from the Design Patterns book. Along the way, it presents new insights and experiences with these patterns to help guide you in using them properly.
To fully understand design patterns, it's
important to actually use them. As such, the course
is organized as 50% lecture and 50% hands-on
exercised where students will actually implement the
design patterns using Java, Smalltalk or C#.
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